Rapid VR Game Conceptualization

One of the many serious game concepts we developed through intensive, short iteration cycles.
The goal was to produce a visual representation of the main concept, followed by a fully interactive prototype.
For this particular one, my role was limited to direction, while my team handled the entire 3D production.
This complete iteration was achieved in less than two days!

Concept & direction : Quentin Riviale / 3D production : Pauline Gosselin, Xavier Rysinksi, Sophie Milcent