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Cliffside

A little real-time low poly environment I did for myself on Unity3D long time ago.
The challenge was a quick realisation, and a realisation based on photography data (which implies a particular way of modeling, texturing and do UVs).
The main concept is a "realistic" cliffside medieval city.

I love elevations, crooked stairs and small hiden places !

Quentin riviale comp2l
Quentin riviale behindthescene